SF Graphics
Procedural Tools for Unreal Engine 5
Procedural Tools for Unreal Engine 5
Ship faster in UE5 with production-proven procedural tools. 
We build, integrate, document, and train your team
Who we are
SF Graphics LLC is a procedural-tools outsourcing studio created in Sharjah Media City (Shams), UAE to help teams working on UE projects to ship faster by turning repeatable world-building work into robust editor tools and Houdini HDAs.
The studio is founded by Serge Filin — a 7+ years Senior Procedural Technical Artist and tools developer focused on Houdini and UE5 pipelines who worked on several AA and AAA projects including HAWKED and War Robots: Frontiers.
Find out more about Serge and his work on LinkedIn.
What we do
We deliver versatile production-proven procedural tools for Unreal Engine.
Our tools are tailored to your project and include documentation, training, and support.
We deliver faster and at lower cost than building it in-house from scratch.
Adapt well-proven procedural tools to your project’s needs. Faster and cheaper than building from scratch; versatile and well-tailored.
Develop new tools for your project’s needs. Reduce risk with service support, clearly documented structure, and training.
Power up your project with procedural tools or ensure everything works reliably. You’re in the right place.
60-sec reel of production tools (UE5/Houdini)
See our portfolio on ArtStation