Houdini Cables Tool for UE
A closer look at one of our procedural tools for Unreal Engine. Built in Houdini and integrated into Unreal Engine, this setup was designed to give teams a flexible, production-friendly workflow for creating and managing cable layouts.
Procedural Waterfall Tool
Built in Houdini and integrated into Unreal Engine, the setup helped level artists place and iterate on waterfalls faster while keeping strong artistic control.
City Graybox Dresser
A city-dressing tool for rapid level prototyping in Unreal Engine 5, built for an unannounced AAA UE5 project. Created for the blockout stage (not final art).
Procedural terrain generator
Built on a Big → Medium → Small non-destructive pipeline, allowing teams to roll back and iterate without breaking other work—reducing iteration friction

