Procedural Waterfall Tool
Built in Houdini and integrated into Unreal Engine, the setup helped level artists place and iterate on waterfalls faster while keeping strong artistic control.
City Graybox Dresser
A city-dressing tool for rapid level prototyping in Unreal Engine 5, built for an unannounced AAA UE5 project. Created for the blockout stage (not final art).
Procedural terrain generator
Built on a Big → Medium → Small non-destructive pipeline, allowing teams to roll back and iterate without breaking other work—reducing iteration friction

