Serge Filin Serge Filin

Procedural Waterfall Tool

Built in Houdini and integrated into Unreal Engine, the setup helped level artists place and iterate on waterfalls faster while keeping strong artistic control.

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Serge Filin Serge Filin

City Graybox Dresser

A city-dressing tool for rapid level prototyping in Unreal Engine 5, built for an unannounced AAA UE5 project. Created for the blockout stage (not final art).

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Serge Filin Serge Filin

Procedural terrain generator

Built on a Big → Medium → Small non-destructive pipeline, allowing teams to roll back and iterate without breaking other work—reducing iteration friction

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