Houdini Cables Tool for UE

A closer look at one of our procedural tools for Unreal Engine.

Built in Houdini and integrated into Unreal Engine, this setup was designed to give teams a flexible, production-friendly workflow for creating and managing cable layouts.

Key features include:

▪️ Presets powered by UE Data Assets, editable directly in Unreal Engine while maintaining consistency across the project.

▪️ Spline-driven behavior variation, allowing a single spline to support different wire behaviors based on Unreal Engine spline point parameters.

▪️ Advanced rebake pipeline, enabling seamless switching between procedural and baked assets for maximum flexibility in the editor and rock-solid stability in the build.

▪️ User-friendly custom interface, built with UE Editor Utility Widgets for a clean and intuitive workflow.

A good example of how procedural tools can support both artist control and production efficiency.

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Procedural Waterfall Tool