Houdini Cables Tool for UE
A closer look at one of our procedural tools for Unreal Engine.
Built in Houdini and integrated into Unreal Engine, this setup was designed to give teams a flexible, production-friendly workflow for creating and managing cable layouts.
Key features include:
▪️ Presets powered by UE Data Assets, editable directly in Unreal Engine while maintaining consistency across the project.
▪️ Spline-driven behavior variation, allowing a single spline to support different wire behaviors based on Unreal Engine spline point parameters.
▪️ Advanced rebake pipeline, enabling seamless switching between procedural and baked assets for maximum flexibility in the editor and rock-solid stability in the build.
▪️ User-friendly custom interface, built with UE Editor Utility Widgets for a clean and intuitive workflow.
A good example of how procedural tools can support both artist control and production efficiency.

