Procedural Waterfall Tool
A procedural waterfall tool developed for HAWKED, a PvPvE extraction shooter by MY.GAMES.
Built in Houdini and integrated into Unreal Engine, the setup helped level artists place and iterate on waterfalls faster while keeping strong artistic control. The HDA generated the core geometry and vertex masks, while the Unreal master material used that data to drive blending and visual behavior in context.
One of the most interesting parts of this workflow is how procedural geometry from Houdini connects with Unreal materials through vertex color attributes, allowing the waterfall to react to surrounding geometry at the material level.
A good example of how Houdini and Unreal Engine can work together to support efficient, production-friendly environment workflows.
#UnrealEngine #UE5 #Houdini #TechArt #ProceduralGeneration #ToolDevelopment #WorldBuilding

