Procedural terrain generator
Non-destructive procedural terrain generator prototype (UE5 + Houdini).
We developed a terrain workflow combining Houdini HeightField noise/simulations with a multi-input system in Unreal Engine 5 to convert varied inputs into natural, production-ready terrain.
Built on a Big → Medium → Small non-destructive pipeline, allowing teams to roll back and iterate without breaking other work—reducing iteration friction in collaborative production.

